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Saturday, 29 August 2009

Special Edition Using Java 2 (Standard Edition)



Special Edition Using Java 2 Standard Edition specifically covers only the Standard Edition of version 1.3 of the Java Software Development Kit (SDK). It begins with a series of quick refreshers for Object-oriented programming and Java fundamentals, including applet programming and threads, to ensure that readers are up to speed. The book then moves to intermediate Java features including user interface design with Java Foundation Classes (JFC) and Abstract Windows Toolkit (AWT), data structures and Java utilities, containers and layout managers, and creating images. Later chapters cover advanced topics including Internationalization and creating JAR archive files. Useful appendices offer further Java resources and SDK tool information. Throughout the book, the authors focus on Java 2 Standard Edition SDK version 1.3 changes, including the newest HotSpot compiler, which offers increased performance, faster start-up and smaller memory usage, among other improvements.


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Java Software Solutions (Java 5.0 version)





This book takes an early object oriented approach to Java Embracing Java 5.0 topics, including the new standard Scanner class for simplified keyboard input and parsing, enumerated types, autoboxing, variable length parameter lists, the enhanced for loop, and generic types. This new edition has an earlier evolution of object concepts, developed in a way that capitalizes on the power of objects without overwhelming beginning programmers. It includes all new Java 5 topics, including Scanner class, enumerated types, autoboxing, variable length parameter lists, the enhanced for loop, and generic types. This is in depth coverage on GUI applications. This book is appropriate for beginning programmers who want to learn to program with Java as well as experienced programmers who want to add Java to their skill-set.


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Java Puzzlers - Traps, Pitfalls, And Corner Cases




Addison Wesley Professional | ISBN: 0-321-33678-X | English | CHM | 304 Pages | Size: 1.24 MB

Introduction
This book is filled with brainteasers about the Java programming language and its core libraries. Anyone with a working knowledge of Java can understand these puzzles, but many of them are tough enough to challenge even the most experienced programmer. Don't feel bad if you can't solve them. They are grouped loosely according to the features they use, but don't assume that the trick to a puzzle is related to its chapter heading; we reserve the right to mislead you.


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Java Script 3000





Collection of 3000 Java scripts. Collection of 3000 Java scripts for Web developers Welcome to javascript Source Code 3000. With almost 800 ready-to-use Java Scripts that you can cut & paste into your own web pages, this CD is the ...


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Eclipse Web Tools Platform developing Java Web Applications



Discover WTP, the New End-to-End Toolset for Java-Based Web Development
The Eclipse Web Tools Platform (WTP) seamlessly integrates all the tools today’s Java Web developer needs. WTP is both an unprecedented Open Source resource for working developers and a powerful foundation for state-of-the-art commercial products.

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Killer Game Programming in Java



Author: Andrew Davison
Paperback: 996 pages
Publisher: O'Reilly Media, Inc
Language: English
ISBN-10: 0596007302
ISBN-13: 978-0596007300
Format: chm
Details:
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
"Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.


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Programming and Problem Solving With Java



Author: Nell B. Dale, Chip Weems
Paperback: 810 pages
Publisher: Jones and Bartlett Publishers
Language: English
ISBN: 0-7637-0490-3
Format: pdf
Details:
Extensively revised, the new Second Edition of Programming and Problem Solving with Java continues to be the most student-friendly text available. The authors carefully broke the text into smaller, more manageable pieces by reorganizing chapters, allowing student to focus more sharply on the important information at hand. Using Dale and Weems highly effective progressive objects approach, students begin with very simple yet useful class design in parallel with the introduction of Java s basic data types, arithmetic operations, control structures, and file I/O. Students see first hand how the library of objects steadily grows larger, enabling ever more sophisticated applications to be developed through reuse. Later chapters focus on inheritance and polymorphism, using the firm foundation that has been established by steadily developing numerous classes in the early part of the text. A new chapter on Data Structures and Collections has been added making the text ideal for a one or two-semester course. With its numerous new case studies, end-of-chapter material, and clear descriptive examples, the Second Edition is an exceptional text for discovering Java as a first programming language!


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